A month has passed already – time flies, it seems, at least in “real” life – since I had the honor of giving a presentation to our very own Videospielkulturverein e.V. here in München. My topic was the so called “hero’s journey”, a comprehensive abstraction of the structure of mythological narratives, which was defined by famed comparative mythologist Joseph Campbell (among others) and popularized with the success of George Lucas’ “Star Wars” movies. This structure has since become a failsafe dramatic blueprint for modern American cinema, and as such, also an influence on video game designers looking for ways to tell a story through their medium. Such is the case with 3D Realms’ first person alien shooter saga “Prey“, or at least that was what I was trying to show with my presentation.
All in all, I am happy with the way it went down, but I have to admit that it was not a good idea to demonstratively play the game while trying to elaborate on its mythological structure at the same time. Focus on the playing of it all tends to keep you away from the level of abstraction needed to properly analyse the game. Or so I have found, as my remarks became increasingly descriptive. Next time, I definitely need a demo player to help me out!
Anyhow, thanks to Tobias Wildner’s dedicated work, pictures of the event are now online. What’s more, the whole talk will be available for download – soon. So stay tuned for updates on that. Meanwhile, everybody thank Tobi very much!