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	<title>Comments for MultiMediographer</title>
	<atom:link href="http://prosch.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://prosch.wordpress.com</link>
	<description>My name is Reinhard Prosch, and this is basically just another blog about the meanings and ramifications of our cultural production.</description>
	<lastBuildDate>Sun, 29 Jun 2008 22:47:34 +0000</lastBuildDate>
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		<title>Comment on CFP: Wenn sich Kriegsgegner wieder mit &#8220;pestverseuchten Kühen&#8221; bewerfen, oder: Computerspiele &#8211; Geschichte &#8211; Wissenschaft by Souvik</title>
		<link>http://prosch.wordpress.com/2008/06/12/cfp-wenn-sich-kriegsgegner-wieder-mit-pestverseuchten-kuhen-bewerfen-oder-computerspiele-geschichte-wissenschaft/#comment-56</link>
		<dc:creator>Souvik</dc:creator>
		<pubDate>Sun, 29 Jun 2008 22:47:34 +0000</pubDate>
		<guid isPermaLink="false">http://prosch.wordpress.com/?p=13#comment-56</guid>
		<description>Hallo Proschwalker,

Vielen dank fuer dieses CFP. Aber, dieses Text ist zu schwerig fuer mein sehr wenig Deutsch. Bitte, schreiben Sie auch eine Kurzfaessung auf Englisch. 

Hope you&#039;re well mate. Excuse my appalling German - just a case in point as to why you should put some stuff in English for idiots like me :D

Cheers</description>
		<content:encoded><![CDATA[<p>Hallo Proschwalker,</p>
<p>Vielen dank fuer dieses CFP. Aber, dieses Text ist zu schwerig fuer mein sehr wenig Deutsch. Bitte, schreiben Sie auch eine Kurzfaessung auf Englisch. </p>
<p>Hope you&#8217;re well mate. Excuse my appalling German &#8211; just a case in point as to why you should put some stuff in English for idiots like me <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Cheers</p>
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		<title>Comment on Videospielkultur.org &#8211; Presenting the hero&#8217;s journey as a narrative strategy in video games by proschwalker</title>
		<link>http://prosch.wordpress.com/2008/05/30/videospielkulturorg-presenting-the-heros-journey-as-a-narrative-strategy-in-video-games/#comment-52</link>
		<dc:creator>proschwalker</dc:creator>
		<pubDate>Tue, 03 Jun 2008 07:18:51 +0000</pubDate>
		<guid isPermaLink="false">http://prosch.wordpress.com/?p=9#comment-52</guid>
		<description>Hi Souvik,

welcome to the board! (I feel like I have been waiting for an opportunity to say something like that all the time)

In terms of dramatization, I guess the hero&#039;s journey has really become standard practice. Vogler&#039;s writer&#039;s guide (it&#039;s even called &quot;writer&#039;s journey&quot;, right?) speaks volumes about this development. It would be a useful reference, of course. For instance, the game design crowd present at the event knew all about the hero&#039;s journey and I did not really tell them anything new. The part on the violent nature of mythological narratives was more interesting to them, but, as is ever so often the case:), it suffered from time constraints.  However, I chose &lt;a href=&quot;http://dispatch.opac.d-nb.de/DB=4.1/LNG=DU/LRSET=1/SET=1/SID=f6793bda-3/TTL=1/SHW?FRST=7&quot; rel=&quot;nofollow&quot;&gt;Wessely&lt;/a&gt; because he combines mythological approaches to analyze films and games in his work. In fact, I referred to him practically verbatim...

Which is probably due to the fact that I did not write a paper for the presentation, but instead to a certain degree made it up going along. Therefore, it will not be made public in written form. But - as I mentioned already, I am looking forward to the video, which will soon be available via &lt;a href=&quot;http://www.videospielkultur.org/&quot; rel=&quot;nofollow&quot;&gt;Videospielkultur&lt;/a&gt;. Your German is excellent anyway, so there you go...soon!

Re: Playing-while-presenting - Rudolf was the only one present who had played &quot;Prey&quot; before, and he had to leave early. So there was only me left. I had no choice. I had to move quickly. (I am getting dramatic.) Will do better next time!

Keep &quot;butting&quot; in!</description>
		<content:encoded><![CDATA[<p>Hi Souvik,</p>
<p>welcome to the board! (I feel like I have been waiting for an opportunity to say something like that all the time)</p>
<p>In terms of dramatization, I guess the hero&#8217;s journey has really become standard practice. Vogler&#8217;s writer&#8217;s guide (it&#8217;s even called &#8220;writer&#8217;s journey&#8221;, right?) speaks volumes about this development. It would be a useful reference, of course. For instance, the game design crowd present at the event knew all about the hero&#8217;s journey and I did not really tell them anything new. The part on the violent nature of mythological narratives was more interesting to them, but, as is ever so often the case:), it suffered from time constraints.  However, I chose <a href="http://dispatch.opac.d-nb.de/DB=4.1/LNG=DU/LRSET=1/SET=1/SID=f6793bda-3/TTL=1/SHW?FRST=7" rel="nofollow">Wessely</a> because he combines mythological approaches to analyze films and games in his work. In fact, I referred to him practically verbatim&#8230;</p>
<p>Which is probably due to the fact that I did not write a paper for the presentation, but instead to a certain degree made it up going along. Therefore, it will not be made public in written form. But &#8211; as I mentioned already, I am looking forward to the video, which will soon be available via <a href="http://www.videospielkultur.org/" rel="nofollow">Videospielkultur</a>. Your German is excellent anyway, so there you go&#8230;soon!</p>
<p>Re: Playing-while-presenting &#8211; Rudolf was the only one present who had played &#8220;Prey&#8221; before, and he had to leave early. So there was only me left. I had no choice. I had to move quickly. (I am getting dramatic.) Will do better next time!</p>
<p>Keep &#8220;butting&#8221; in!</p>
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		<title>Comment on Videospielkultur.org &#8211; Presenting the hero&#8217;s journey as a narrative strategy in video games by prospero</title>
		<link>http://prosch.wordpress.com/2008/05/30/videospielkulturorg-presenting-the-heros-journey-as-a-narrative-strategy-in-video-games/#comment-51</link>
		<dc:creator>prospero</dc:creator>
		<pubDate>Mon, 02 Jun 2008 19:35:56 +0000</pubDate>
		<guid isPermaLink="false">http://prosch.wordpress.com/?p=9#comment-51</guid>
		<description>sorry to butt in again... 

this playing-while-presenting problem isn&#039;t new to me either. i&#039;ve started using members of the audience (carefully chosen ;) )</description>
		<content:encoded><![CDATA[<p>sorry to butt in again&#8230; </p>
<p>this playing-while-presenting problem isn&#8217;t new to me either. i&#8217;ve started using members of the audience (carefully chosen <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  )</p>
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		<title>Comment on Videospielkultur.org &#8211; Presenting the hero&#8217;s journey as a narrative strategy in video games by prospero</title>
		<link>http://prosch.wordpress.com/2008/05/30/videospielkulturorg-presenting-the-heros-journey-as-a-narrative-strategy-in-video-games/#comment-50</link>
		<dc:creator>prospero</dc:creator>
		<pubDate>Mon, 02 Jun 2008 19:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://prosch.wordpress.com/?p=9#comment-50</guid>
		<description>Hi,

This is interesting. I have seen the connection myself and there&#039;s some work done in game studies but there is a lot of scope for development. Have you looked at Vogler as well?

Lastly, is your paper available to the public?

All best.

Yours gamingly ...</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>This is interesting. I have seen the connection myself and there&#8217;s some work done in game studies but there is a lot of scope for development. Have you looked at Vogler as well?</p>
<p>Lastly, is your paper available to the public?</p>
<p>All best.</p>
<p>Yours gamingly &#8230;</p>
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		<title>Comment on Videospielkultur.org &#8211; Presenting the hero&#8217;s journey as a narrative strategy in video games by inderst</title>
		<link>http://prosch.wordpress.com/2008/05/30/videospielkulturorg-presenting-the-heros-journey-as-a-narrative-strategy-in-video-games/#comment-48</link>
		<dc:creator>inderst</dc:creator>
		<pubDate>Mon, 02 Jun 2008 06:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://prosch.wordpress.com/?p=9#comment-48</guid>
		<description>I was like, uhm, kinda ... there and it was, uhm, sorta, ya know, like so techy and new to me in a, uhm, kinda innovative way. Well done, my friend! Enjoyed your talk very much!</description>
		<content:encoded><![CDATA[<p>I was like, uhm, kinda &#8230; there and it was, uhm, sorta, ya know, like so techy and new to me in a, uhm, kinda innovative way. Well done, my friend! Enjoyed your talk very much!</p>
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		<title>Comment on CFP: International Studies Association Annual Conference, New York, USA, February 15th through the 18th of 2009 by proschwalker</title>
		<link>http://prosch.wordpress.com/2008/05/20/cfp-international-studies-association-annual-conference-new-york-usa-february-15th-through-the-18th-of-2009/#comment-47</link>
		<dc:creator>proschwalker</dc:creator>
		<pubDate>Fri, 30 May 2008 07:54:29 +0000</pubDate>
		<guid isPermaLink="false">http://prosch.wordpress.com/?p=8#comment-47</guid>
		<description>As of yesterday, I will unfortunately not take part in the digital games panel. Bummer! However, I am more than happy to step back and &quot;lose out&quot; to Rudolf&#039;s proposal, which in turn has been accepted. Way to go! Now let&#039;s hope that the panel as a whole, which as of now is by itself still a proposal, will be accepted to the conference!

@Colloidal: Thanks &amp; welcome (unacquaintedly? - unidentifiedly!)!</description>
		<content:encoded><![CDATA[<p>As of yesterday, I will unfortunately not take part in the digital games panel. Bummer! However, I am more than happy to step back and &#8220;lose out&#8221; to Rudolf&#8217;s proposal, which in turn has been accepted. Way to go! Now let&#8217;s hope that the panel as a whole, which as of now is by itself still a proposal, will be accepted to the conference!</p>
<p>@Colloidal: Thanks &amp; welcome (unacquaintedly? &#8211; unidentifiedly!)!</p>
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		<title>Comment on CFP: International Studies Association Annual Conference, New York, USA, February 15th through the 18th of 2009 by colloidal</title>
		<link>http://prosch.wordpress.com/2008/05/20/cfp-international-studies-association-annual-conference-new-york-usa-february-15th-through-the-18th-of-2009/#comment-46</link>
		<dc:creator>colloidal</dc:creator>
		<pubDate>Fri, 30 May 2008 04:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://prosch.wordpress.com/?p=8#comment-46</guid>
		<description>Colloidal says : I absolutely agree with this !</description>
		<content:encoded><![CDATA[<p>Colloidal says : I absolutely agree with this !</p>
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		<title>Comment on Violence and the morale of Justice by Bettie</title>
		<link>http://prosch.wordpress.com/2008/05/16/violence-and-the-morale-of-justice/#comment-45</link>
		<dc:creator>Bettie</dc:creator>
		<pubDate>Sat, 24 May 2008 08:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://prosch.wordpress.com/?p=7#comment-45</guid>
		<description>I feel very welcome. Thanks.

Your question is a tricky one. The German “jein” is a classic and  it’s hard to find an equivalent in English. “Yeno” and  “Suno”(sure+no) both sound like cheap and ugly Japanese cars. So one probably has to give it to Oasis using their catch phrase “definitely maybe”.

Gosh I should stop thinking about this stuff.

Have a nice weekend.</description>
		<content:encoded><![CDATA[<p>I feel very welcome. Thanks.</p>
<p>Your question is a tricky one. The German “jein” is a classic and  it’s hard to find an equivalent in English. “Yeno” and  “Suno”(sure+no) both sound like cheap and ugly Japanese cars. So one probably has to give it to Oasis using their catch phrase “definitely maybe”.</p>
<p>Gosh I should stop thinking about this stuff.</p>
<p>Have a nice weekend.</p>
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		<title>Comment on Violence and the morale of Justice by proschwalker</title>
		<link>http://prosch.wordpress.com/2008/05/16/violence-and-the-morale-of-justice/#comment-40</link>
		<dc:creator>proschwalker</dc:creator>
		<pubDate>Fri, 23 May 2008 11:35:34 +0000</pubDate>
		<guid isPermaLink="false">http://prosch.wordpress.com/?p=7#comment-40</guid>
		<description>Thanks for your comment, Bettie, and welcome. 

As to an answer to your questions, I am looking for an English equivalent to &quot;jein&quot;: &quot;Yo&quot; is already defined, but &quot;nes&quot; also comes to mind.  Any other suggestions?

I really enjoyed the video - their behavior is indeed highly questionable!</description>
		<content:encoded><![CDATA[<p>Thanks for your comment, Bettie, and welcome. </p>
<p>As to an answer to your questions, I am looking for an English equivalent to &#8220;jein&#8221;: &#8220;Yo&#8221; is already defined, but &#8220;nes&#8221; also comes to mind.  Any other suggestions?</p>
<p>I really enjoyed the video &#8211; their behavior is indeed highly questionable!</p>
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		<title>Comment on CFP: International Studies Association Annual Conference, New York, USA, February 15th through the 18th of 2009 by proschwalker</title>
		<link>http://prosch.wordpress.com/2008/05/20/cfp-international-studies-association-annual-conference-new-york-usa-february-15th-through-the-18th-of-2009/#comment-39</link>
		<dc:creator>proschwalker</dc:creator>
		<pubDate>Thu, 22 May 2008 10:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://prosch.wordpress.com/?p=8#comment-39</guid>
		<description>I second your submission - by submitting my own proposal.</description>
		<content:encoded><![CDATA[<p>I second your submission &#8211; by submitting my own proposal.</p>
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